![]() Most importantly the formula works in the new setting, and moments like taking our first trippy hallucination only further strengthens the link between Primal and the rest of the series.ĭo we have concerns about the new direction the game is taking? A couple, but they're relatively minor. In Primal we'll be expanding the map through exploration, moving the story forward by completing tasks for NPCs, capturing camps, building our base up to attract friendlies, and of course hunting animals and turning their skins into various fashion accessories. There seems to be increased emphasis on the wider activities that Far Cry players will be familiar with, although we'll have to see if this comes at the expense of story. It's more about the mammoths than the madmen. ![]() What is more obvious is the fact that the series has ditched the "lead psycho" and instead of an unhinged antagonist on which the game's narrative hangs, in Primal we've got two sharing the limelight, but neither character is as intrinsically linked to the overall presentation as we've seen in previous games. Our first thought, when the game was announced, was that this release was going to be more akin to Blood Dragon than a numbered entry, but that doesn't appear to be the case. This is Far Cry so we're going to completely excuse each and every historical inaccuracy, because Ubisoft is most definitely dabbling in stone age sci-fi with some of the weapons they're offering.īut it doesn't matter, because first and foremost Far Cry Primal honours the heritage of the series it feels like a natural progression for the franchise, even if it steps back in time and loses some of the features we've grown accustomed to. You can even light the tips of your arrows should you wish, and we were also told of grenade-like projectiles to further modernise the neolithic arsenal at your disposal. Not only is a flaming club a helpful way of seeing during the night (when more dangerous predators come out to play), but it's also a potent weapon. You can set fire to your weapons, and to the environment around you. Before long we have a bow, arrows, a club, and a spear, as well as a healthy stash of materials for future use. We're quickly introduced to the basics, and that involves harvesting resources from the world around you, and fashioning them into the tools you need to survive. Along with our hunting party we're on our way to reunite with our old tribe, but there's a little friction that ensures we'll be starting off as a lone wolf. We can't wait to try them all out and master their ways.Įverything you use must first be crafted in Far Cry Primal, which makes sense given the prehistoric setting. There'll be a rapid fire option, a long-range "sniper" bow, there'll even be a double bow that'll let you fire two arrows at once. So it won't be a surprise to hear that one of the first things we did after the cinematic intro was over, was check the upgrade options. Thus, when Far Cry Primal was announced, we weren't lamenting the loss of vehicles and grenade launchers, or even wingsuits, because we knew straight away that this game was going to be built around the bow, and thus we were happy. ![]() That's not to say that we don't like wielding the odd sniper rifle, or sitting on a turret with a finger pressed down hard as a stream of henchman are taken down en masse, but for us these options aren't essential ingredients. There had been bows in video games before that, good ones too, but this particular weapon made the game for us in so many ways, transforming an unhinged open-world shooter into a pulsating hunt through paradise - and we were the hunters thanks to the deadly recurve bow in our digital mitts.įar Cry is synonymous with the bow now, and for lots of us this one weapon pulled from a roster of many is the defining factor across the whole gameplay experience. When we were hit with Cupid's arrow, it was fired by the bow from Far Cry 3.
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