![]() While you’ve got ammo – and you’ll burn through it fast – you feel like it’s payback time. Then you’ll find a fabricator and splash out on a powerful gun, and suddenly it’s an FPS. You have a heightened awareness ability to locate nearby monsters, plus a teleport ability you can use to get past them, but both powers have their limitations to stop you using them as a crutch. For agonisingly long periods it can play like a survival horror title, with a whole lot of sneaking nervously around dark corridors, using your torch sparingly for fear of alerting any nearby ghouls. The game’s systems are wonderfully balanced. As long as you’re persistent with The Persistence, you’ll inevitably grow more powerful. You can also unlock and equip suit upgrades, which enhance your stealth, offensive and defensive capabilities. However, the stem cells and tokens remain with you, and the cells can be spent on DNA upgrades that boost your health, stealth, damage or dark matter stats (used to fuel any special abilities), which also hold up over repeated deaths. Sadly, your gear is lost every time you die. The tokens can also upgrade the weapon designs, while you need credits to print one out. You use the tokens at the handy wall-mounted fabricators to unlock melee weapons, guns, grenades and experimental devices, all of which have applications of the mutant-slaying variety. ![]() While you’re getting there, you’re also scavenging for credits, further stem cells and Erebus Tokens. You have a series of objectives to complete before you reach your goal, each one asking you to reach a location on one of the ship’s four decks. ![]() If at first you don’t succeed, die, die, again. Only the ship is constantly remodelling itself, with each deck procedurally re-generated between runs. A new clone will respawn ready to restart the good work. Eventually, you’ll bite off more than you can chew, or meet one of the tougher mutants – and it’s ‘so long’ body.ĭon’t worry, though. You make your way through the ship, sneaking around and using a stem-cell harvesting tool to stealth-attack and grab stem cells from the weaker mutant foes. This is where the rogue-like stuff comes in. Your only hope of getting out of this nightmare? To power up and reboot the ship, then set it back on course for home. Something catastrophic has happened to the ship and the whole thing has gone haywire, printing out weird, mutated clones of the old crew, who roam its spaces hungry for blood. Instead, you’re a newly ‘printed’ clone of the dead security officer, her consciousness preserved in the ship’s systems and resurrected in a new sleeve by the disembodied intelligence of the equally deceased ship’s engineer. You’re the security officer on the titular deep-space vessel, only you’re not actually alive anymore, in the strictest sense. The Persistence is one of the smartest, most tense and most exciting VR games around. It’s a game that demands a level of commitment, if not downright dogged determination, yet it’s also incredibly rewarding. It’s the unholy child of System Shock, Dead Space and Dark Souls, only played in fully immersive VR. Firesprite’s PSVR debut is part sci-fi shooter, part survival horror and part rogue-like.
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